the Calling Characters (post characters here)

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  • #398

    Cu Dearg
    Participant

    D&D 3.0/3.5
    2nd level Characters, no evil alignments
    all 3.0 phb races.
    no Clerics, no Monks or Paladins dedicated to a specific god.
    start in any realm.
    3d6+1d8, drop the lowest die, nothing over 18 to start
    start with the clothes on your back. (give me a good story and I might make allowances for other items)

    WARNING TO SPELLCASTERS, RANGERS AND DRUIDS. don’t expect things to work exactly like you are used to.
    I you have any questions about your character please message me

    #425

    BerticusMaximus
    Participant

    Szorzaer De’Arth, male Drow fighter.
    The permanent faerie fire that outlines the houses of Menzoberranzan started to come into view, I longed to see home, to once again sit with my House, rest upon my bed, eat with my brothers. I was the second son of a noble house, a truly glorious life I was graced with from out Spider mother. As I came to the exit of this rarely used tunnel that overlooked the Great City, I stopped short as I looked down, expecting to the bustle of normal life but I was stunned to see the banners of House Baenre flying high over what was my home. I stood in absolute shock as I watched my Mother’s body, as well as my sister’s and brother’s, hanging from our grand archway. I knew at that very moment I would never see Menzobrranzan again, leave behind that nobilest of names. I would never again sit among the anchient artifacts of my ancestors.
    I would have to flee and run far from this place, for if I was found to be alive surely House Baenre would have me executed. I would leave behind my life and begin anew.
    I heard footsteps walking up from behind, I turned preparing for battle, my heat skipped a beat when I meet the gaze of Jarlaxel, the leader of Bregan D’aerthe, “They are all dead now, your family that is. I can personally tell you that your brother fought bravely, but alas I had to kill him, its what I was paid to do. I was told to kill anyone in the house” He could tell that I was prepared to die right there, but he continued talking “See my young friend, you are not in the house. So I have no need to kill you, but House Baenre, they would love to see you hanging next to your mother. I have no need to loose another good fighter, your mother would not have sent you off to negotiate for that rod if you where not the best of your brothers. So here is my offer to you; you hand over the rod, that cloak, those wonderful boots and that ring, join up Bregan D’aerthe, and Ill let you live” The offer was better than I expected. I quickly removed those magical items and began my new life, he sent me away from the Great City and said he would summon me when it was safe for me to return.
    Still I wait.

    #426

    BerticusMaximus
    Participant

    Szorzaer De’Arth
    Drow Fighter
    str 18
    dex 19
    con 16
    int 16
    wiz 16
    cha 16
    AC 14 (dex modifer)
    Spell Resistance 13 (11 +Character level)
    HP 25
    Fort 6
    REf 4
    Wil 3 (5 vs enchantment charm spells and effects)
    Feats
    Toughness +3 to HP
    Dodge +1 to AC
    Point Blank Shot.

    Ranked Skill (including stat modifiers)
    Appraise 4
    Climb 8
    intimidate 5
    knowledge the plane 4
    Listen 5 ( racial modifier of +2)
    ride 7
    search 7 (racial modifier of +2)
    spot 7 (racial modifier of +2)
    Languages Drow, Undercommon, Common, Elvin, Goblin.
    Immunity to magical sleep effects
    +2 vs enchantment charm spells
    120 Dark Vision
    Dancing lights 1 Per day (racial benefit)
    Faerie Fire 1 Per day ” ”
    Darkness 1 Per day ” ”

    #427

    shewolf
    Keymaster

    Aella Latalica, human ranger

    Aella was ten when goblins destroyed the secluded woodland village her family called home. A few people had survived the raid and cared for the orphans the goblins left behind, but Aella was a troublesome child and spent as much time running off into the surrounding woods as she did in what remained of the village. She learned what she could from the adults that tried to care for her and learned the rest from the elven scouts that had befriended the headstrong human girl.

    In the first years following the goblin attack, Aella would return to the remains of the village when the adults came looking for her. When they quit coming after her, she ventured farther and farther away.
    She doesn’t like towns and avoids them if possible, preferring solitude in the woods above any sort of so-called civilization.

    #428

    shewolf
    Keymaster

    Aella Latalica
    Human Ranger

    STR 11
    DEX 16
    CON 14
    INT 13
    WIS 14
    CHA 13

    AC 13 (10 + dex mod)
    HP 18
    FORT +5
    REF +6
    WIL +2

    Feats:
    Track (free to rangers)
    Self-Sufficient
    Quick Draw
    Two-Weapon Fighting (ranger combat style)

    Favored enemy: goblin (+2 Bluff, Listen, Sense Motive, Spot & Survival vs goblins. +2 dmg vs goblins)
    Wild Empathy

    Ranked Skills (including static bonuses)
    Bluff +2
    Climb +1
    Concentration +4
    Craft (fletcher) +2
    Forgery +2
    Handle Animal +3
    Heal +6
    Hide +5
    Intimidate +2
    Jump +1
    Knowledge (geography) +2
    Knowledge (nature) +2
    Listen +4
    Move Silently +5
    Perform (song) +2
    Profession (fletcher) +3
    Ride +5
    Search +3
    Spot +4
    Survival +6
    Swim +2
    Use Rope +2
    Wilderness Lore +4

    Languages: Common, Elvish

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