Forum Replies Created
“While I would not call what we have an armory, the storage room has recently ….acquired some interesting items.” the way Arianne paused catches the attention of Aella and Ceara. “I think you will find everything that you will NEED in there. We will be able to supply mounts, and will make sure that you have access to necessities for a time. Riv will show you to the storage room unless there are questions?”
(everyone roll a will save and post the result, along with any dialog or actions)
All- the woman finishes her prayer and turns to you and speaks
“I do not know why you were chosen to be Called, or even precisely who Called you, but Called you were. I am Arianne, Chautea Called me here long ago to watch this Chapel. The young man next to me is Riv, there seems to be some confusion as to who Called him, but he watches over the wilds around the p…Chapel.”
“Pretty boring actually” the tall man says, “Haven’t even had a goblin raiding party in… oh.. ten or fifteen years. There was a bugbear come threw about 70, 75 years ago. Werewolf on the loose about 40 years before that. But I keep close to the chapel, and what we been hearing about is a wee bit further than I usually get”
“Yes, Riv, I know you believe that they were called to deal with that, but is that REALLY the way that it normally works like?” Arianne turns back to you. “none the less it is a good place to start. We have received word from Delbarton that the farmsteads and holdings further out have been being raided. neighbors will see a fires glow in the night, or Smoke during the day, but by the time anyone gets there there is nothing. People gone, livestock gone, any buildings burnt. never any survivors that were found. Until about six days ago,that is. then there were survivors. Hrolf Sigurdson built his Farmstead like a fort from what we are told, and his two youngest children were found in a cellar. they say the “dogmen” took everyone. The older one claims that they killed her father, but no bodies were found. Some humanoid footprints were found, that seemed slightly canine. there were also some canine tracks that we were told did not seem quite right.”
” Lady Arianne can’t go more than a mile or so from here before something or another calls her back it seems.” Riv almost seems apologetic as he continues. ” I might get that far but … lets just say I have reasons not to want to wander any more. Seeing what you all were Called so close to the times that these happened, I’m thinking that they’re tied in some how. So you lot wanta look into this for us, might help all of us figure out who brought you here and why.”
Ceara(fort save 22, will save 19)- you are the first to awaken, and find yourself on a pallet just south of the door in the same chapel that you had been in, only with out the wear and neglect. In the morning light you also notice other figures in the room, a human woman that looks about two decades old in simple robes prays at the altar, and just to your right of the altar a man in leather armor leans on a bow. At the sound of someone vomiting on your right you turn and see a young human woman on a pallet like your own, wearing a simple tunic, a quick glance the opposite direction shows an elf, but unlike any you have seen before, his skin is black as coal, his hair white, and as he opens his eyes they seem to glow red. He too is on a pallet, and also wears a tunic.
The man near the altar’s voice has no urgency as he speaks to the young woman Praying. “They are waking up, Lady”
Aella(Fort save 7, Will save 16)- Your stomach rebelling wakes you up, after you vomit a quick scan of your surroundings shows you to be in the chapel, but it appears to be in good repair and service now, for a man that appears to be nearing 40 stands just south of the Altar where a dark haired woman kneels in prayer just to the north of you a female gnome sits on a pallet similar to the one you lay on, and beyond her, on the other side of the door, what appears to be a male drow (knowledge nature, 20) is just beginning to set upright on another pallet.
you almost hear a chuckle in the man’s voice as he speaks “They are waking up, Lady”
Szorzaer(Fort save 19, will save 15)- the sound of someone losing their …breakfast? wakes you. Your eyes adjust quickly to the morning light of the surface. Once adjusted you see yourself in what might be the chapel like room you remember, except now the walls are shaped stone and it is definitely in use. A human woman in simple robes kneels in mumbled prayer at the alter, a tall man with a scimitar on his belt leans on his bow just to your right of it. across the walkway, on the other side of the door from you, a female gnome sets on a pallet while a ..Human?.. female recovers from her bout of nausea just beyond.
The Man’s voice sounds somewhat rustic and crude to your ears even though you know it is actually the language.
“They are waking up. Lady”
I’ll have the next one up a few hours, and it should get more confusing and less confusing from here
Ceara- as you sit down everything goes hazy, then dark. Soon you hear voices, a man and a woman, but you can not make out the words they are saying. next, you see yourself in a simple tavern, then a fine feast hall, then a Lords banquet hall, then a slum bar. The people change in each, except two, a slim man playing a silver harp, and a small, dark haired woman gambling with a gold coin. They both look at you and you hear a strong, calming tenor voice in your head
“YOU ARE CALLED, BARD”
You are frozen by the beauty of the voice as the darkness engulfs you
Ceara-the only thing that comes to your mind is that simple chapels with offerings of grain are usually for agricultural or fertility gods, but you do not see any symbols you recognize in this place.
Szorzaer- as soon as your hand touches the candles your vision goes black. You feel light headed, but still comfortable. Everything becomes a whirlwind of partial visions. You hear bits and pieces of thousand of conversations. You see figments of thousands of memories, very few of them yours. great battles on the surface, in caverns, in forests, in towns and fields. and always near by, two figures. They look to be Sisters, or perhaps Mother and Daughter. Both in plate armor, with swords in hand, one (the one with the bloody sword) seem harsh and reserved, while the other (the one who’s sword is wrapped in flame) exudes joy from her green eyes and large smile. a female voice thunders in your head,
“YOU ARE CALLED, WARRIOR”
then there is nothing…..
Aella- you only intended to take a short rest, but as soon as you sat down your eyes began to close and your head nods. even as you try to fight sleep, the visions start. Three figures, a man and two women, walking towards you. first on a Steppe, then a mountain ridge, then threw a forest clearing, then in hills. One woman, the older one, dressed in plain work clothes of a farmer stops as the other two continue forward. The man’s cloak seems made from oak leaves, and you think you see antlers on his head. The Younger woman dressed in leathers and carrying a bow, looks back at the elder one, then at the man. a smile forms on her lips and in your mind you hear a voice that you believe to be hers.
” YOU ARE CALLED, RANGER”
and Darkness overcomes you……
okay, I’m posting you two’s stuff, as soon as I have Jen caught up I’ll post hers. shouldn’t be long on that
Jen is at Kubla kon until monday, I’ll continue to post in here for you two and catch her up via pm or phone when she’s back.
(and I’m loving the die roller on the sidebar, great for passive skill checks)
Szorzaer-the altar is simple, a plain table with a few unlit candles, and some stems from a surface plant that appear to be recently cut. The candles lack the layer of dust that covers the rest of what is obviously some sort of chapel
Aella-even the scrape of the closing door and the slight slam of the bar going home fail to get the slightest response from the orcs. In the North west corner there is a ladder leading up and you think you might make out a door in the ceiling above it, but the darkness makes it hard to be sure. a layer of undisturbed dust covers everything but the candles and wheat on the simple altar.
the room is 40′ wide and 30′ deep, the altar is directly opposite the door you have just entered.
Szorzaer-you pass the door and enter a room approximately thirty feet deep and a bit more than that wide, directly across from the door you entered is an alter to some forgotten Deity, and several benches, made from wood brought from the surface, are arranged in rough rows before it. The feeling of calm that permeates the place is refreshing, and even tho you can here the muffled sounds of discussion from the Patrol just outside the door, you can not make out any words. As you look back you can see them standing there, but they seem to pay no attention to the doorlike opening that you have just passed through. Instead, they seem in hurried conversation, about what you can not make out. a second look around the room shows there to be a few candles on the alter, and a door in each corner of the far wall
Aella- you find yourself in a room about sixteen unhurried paces wide and twelve deep. Rough, dust covered benches are are arranged in front of the similarly dust covered altar directly in front of you along the far wall. Along with what appears to be a few offerings of grains on the altar there are also several unlit candles, with more candles in sconces along the walls. The dim light from the setting sun makes it difficult to tell, but there seems to be a door in each corner of the far wall. You are unsure if it is fatigue or some other factor that makes you so calm and relaxed as the orcs that have chased you make a cook fire just five or six paces outside the door
Ceara-even in your wearied state the calmness of the place surprises you. The dust that covers the low altar seems to be every where, on the benches in front of the altar, on the candles along the walls, even on the two doors you see in the corners of the far wall. The candles on the Altar are the only thing that appears to not be covered in the dust. It almost seems strange that the muffled arguing of the goblins out front remind you of their existence, but they pay no attention to the chapel. Instead, several seem to be arguing about something you can not make out clearly, four or five have sat down to eat something of questionable origin, and one appears to have decided to sleep in front of the door.
no need unless at some point we end up with one person playing multiple characters
Szorzaer- You can hear the skittering legs of the drider that you had seen with the patrol in the distance, prehaps somewhat closer than yesterday, but sounds could be deceptive in the underdark. You recall Leanara, the only female you had seen with Bregan D’aerthe, wake you from your sleep three cycles of Narbondel ago shouting for you to run while her sword seemed to dance of it’s own will and her eyes flashed green in the darkness with the joy of battle. You had almost stayed and fought beside her, only for the joy of combat you had missed these last seven years, but something had compelled you to follow her instructions and flee. And what chance did two stand against thirty? As you ran your mind had began to ask questions, Why had Leanara’s eyes, normally the red of most of your people, glowed green? Why had she, a sorceress of some skill, chosen to fight with blade and not spell? and Why had she chosen to guard your escape against such odds instead of letting them kill you in your sleep?
As you run you round a bend and the passage opens into a cavern, small by underdark standards, there is a small opening, similar to a door, and a small forest of stalagmites to the right of it. you can see no other ways out of the smooth walled chamber, and you can hear the foot steps of the patrol only minutes behind you at most.
Aella- Even more than two days later you thanked the orc for the broken twig. Even in your sleep that small sound had been enough warning for you to roll away from the arrow that came at you. Unfortunately, that roll had snapped your bow and taken you further from your sword and armor, leaving you only one option as you saw the 6 orcs charge into the clearing, RUN. and run you had. the rest of that night, the next day, and the next. Now the sun was near setting on the third. And still you heard them behind you, closer than before. you round a small hill and there before you is a small chapel, long abandoned from the looks of it, but with what looks like a solid door open to all. To the south of it (even in your current state you know that south is to the right of the chapel) is a orchard, over grown and uncared for for many years, but obviously an orchard. The orcs were closing, and you could not run much longer……
Ceara-It was only luck that nature had called you way from the camp your small group of travelers had made, and luck that the goblins had not silenced you before they attacked. but that was where luck had left you for as you ran, leaving all your possessions in the camp, they had heard you. And they followed you. several times you thought that they had given up the chase over the past few days, but each time your ears had proven you wrong. Even now you can heard them closing on you, as your tired legs carry you around a bend in the trail and into a small clearing. before you is a building that looks like an abandoned chapel, with a overgrown orchard to the right of it. Your legs scream their weariness to you as you hear the goblins grow closer….
I want everything on the character sheet in some way that is fairly easy to find info on, and a short bio.
“clothes on your back” is exactly that, unless otherwise specified (I will let you know if you have anything else once I see characters